Style : Turn-based micro tactic

Release : January 2013

Function : Game Designer, Sound Designer.

« A futuristic submarine, an exhausted crew, a cunning hostage… Will you be able to reach your goal before being caught up by the enemy ? Even more important : how long will you keep a trustful atmosphere ? »

Created for the Indie Speed Run 2013 with 3 teammates.


Take a look at my other projects !